Help understanding the libGL ABI problem and possible solutions

Maybe. In my eyes this very much depends on what hides under the vague description of

automatically wrap packages with a code that picks the appropriate glibc

And I meant I’d rather explore other ways, adapt the OpenGL libs and not all other SW. For example, make our OpenGL binaries less demanding around glibc version. (by this I didn’t mean I’d invest much of my time into it, though)