Running a Godot Mono application


I’m trying to run a Godot Mono application on my NixOS(unstable). I’ve found a nix shell env for this app that is 2 years old and it doesn’t work.

The package comes in with a data folder which contains libs and configuration. It obviously can’t find the libs it needs and when I’m trying to remove the directory with libs, it can’t find native libs(which I’ve added in derivation) also.

If any information is needed, I can provide it. Please help me run the package.

Try using autopatchelfHook. Here’s an example from my repo:
Use nativeBuildInputs for as many libraries as possible. The rest can be runtimeDependencies.