I’m currently using Godot to create a dataset to train my model on. I’m having troubles getting Godot aware of blender so that I can import gltf files/3d-objects. Specifically I have tried to set the blender-path in the editor settings of Godot to the folder pointed to by /nix/store/[...]-blender-4.0.1/bin/
, which is also the prefix to the file pointed to by blender
in my configs system packages, which is installed.
This gives the error “Blend file import is enabled, but the Blender path doesn’t point to an accessible directory. Blend files will not be imported.”. In Godot’s source makes it seem like this is because Godot thinks the folder doesn’t exists. Has anyone gotten around this? I’m on 23.11